Murderthon Patch Notes
How to track alpha changes without invented changelogs.
Murderthon is still an alpha 4v1 asymmetrical horror experience from Chilly Creations. That single fact should shape how you read every “patch notes” page on the internet—including this one. The developers ship balance tweaks, Mask and Class adjustments, map fixes, and event hooks faster than most fan sites can publish clean changelogs. Official public patch text is often limited, scattered across the Roblox game page, in-game notices, and community channels such as Discord bug-report threads. This wiki page is therefore a verification playbook, not a fake patch archive filled with invented bullet lists.
Use this tracker whenever the experience shows a new Updated stamp, when an event banner appears, or when your usual Class or Mask suddenly feels wrong. Pair it with the Updates hub, live Codes, the getting started guide, and ranking hubs under Tier list so you re-test the systems that actually decide wins.
Alpha expectations (read this first)
The Roblox page itself warns players to expect bugs. Alpha means:
- Numbers on gadgets, rushes, traps, and repair speeds can change without a novel-length announcement.
- Visual or audio bugs may appear after map or Mask work—especially around chairs, vents, and stealth states.
- Event schedules can be listed before every reward or balance detail is documented in one place.
- Community summaries are useful signals, but they are not a substitute for launching the game and checking the live kit.
If something feels broken, reproduce it once, note your Class/Mask/map, and report through the channels the developers point to (the game description directs bug reports to their community server). Do not assume a wiki page can outrun a hotfix that shipped overnight.
Mask of Slasher Update awareness
The Roblox experience page has listed a Mask of Slasher Update event (shown around August 31, 2026 on the game page’s event listing). Treat that listing as an awareness flag: a themed update window, possible new content, and a moment when older guides go stale. Separately, the experience itself continued to show September 2026 update stamps after that event date—meaning the game kept receiving builds even if you never saw a polished patch essay.
What this page will not do is invent a fake Mask of Slasher ability kit, fabricated shard rewards, or imaginary Class nerfs. Until you can confirm details in your client, use the event as a checklist trigger:
- Open Murderthon and note the current Updated date on the Roblox page.
- Check whether new Masks, cosmetics, or shop entries appeared.
- Re-test your main Class gadget and your main Mask ability once in a real trial.
- Redeem any new codes from the Codes hub before assuming yesterday’s list is complete.
- Skim Class and Mask hubs again if teammates claim huge swings—start at Classes and Masks, then compare against Tier list.
Where to verify changes (honest sources hierarchy)
When people argue about a buff, use this order:
- Your live client — cooldown feel, charge counts, UI tooltips, and shop unlocks beat screenshots from last month.
- Roblox game page — description text (codes like Vestige often appear here), event banners, and the Updated timestamp.
- Developer / community channels — patch remarks, bug pins, and hotfix notes. Join and read; this wiki will not paste Discord logs as fake official changelogs.
- This site’s hubs — we update English guides when confirmed. If a page still says “alpha” and asks you to re-check, that is intentional honesty.
Avoid spreading unsourced spreadsheets as gospel. Alpha rumor speed is part of the genre; accuracy is the counterplay.
What players should re-check after every patch
1) Codes and shard economy
Promo codes are one of the first things that appear or expire around milestones. Known examples players redeem for shards include Vestige, 200KVISITS (commonly associated with a large shard grant such as 1,000), DIVIDE (often 250 shards), and FROST (often 250 shards). Exact rewards and availability change—always confirm on the Codes page and in the in-game redeem box after a patch. A Mask unlock plan can shift overnight if a new code lands or an old one dies.
2) Class balance and Mission unlocks
Survivor Classes are the backbone of the 4v1: Medic Medkit healing, Handyman Hammer pallet restores, Saboteur Wrench chair sabotage, Recon Pinger reveals, plus Mission-locked Enforcer (Headbang blinds), Mechanic (Toolbox repair speed), and Cloaker (Stealth-Ploy invisibility). After patches, re-check:
- Heal speeds and Medkit drain
- Fragile vs full pallet restores
- Chair sabotage timing windows
- Ping duration / cooldown feel
- Headbang blind length
- Toolbox repair bonus
- Cloaker stealth rules versus scratch marks
If a Class suddenly feels useless or oppressive, update your draft—not your ego. The Classes guide and Class side of Tier list are the places to re-anchor.
3) Mask kits and chase math
Masks such as Fate (traps), Ripe (madness and stealth), Sin (Mi Dolor rush downs), Pierce (gen teleports and post-chair blocks), Sheol (ranged/area), Jammed (cuffs), Divide (vent Isolate/Lingering), Lens (cams/info teleport), and upcoming Plague-style infection denial can all receive quiet retunes. After an update, run one trial on your main and one trial on a free Mask (Fate or Ripe) to feel baseline movement and detection. Then open Masks for kit reminders.
4) Map: West Park and traversal tools
West Park and other trial arenas change value when vault angles, vent connections, pallet spots, or chair placements shift. Alpha map work is common. After patches, walk the strong tiles you used to trust:
- Which pallets still save a chase?
- Which vents are still safe resets versus Divide bait?
- Did chair locations create new camping or save lines?
- Do generator placements favor Pierce teleports more than before?
Movement rules still matter: sprint leaves scratch marks, crouch reduces profile, and vault/vent speeds depend on approach angle (slow, fast, slide). If those feel different, note it before blaming a Class.
5) Objective and endgame rules
Confirm that the survivor goal is still five generators to open exits, that chair states still progress toward death without saves, and that last-survivor hatch behavior (when present in your build) still matches what your lobby expects. Alpha modes sometimes adjust pacing; do not learn your “new tech” in ranked vibes without a dry-run.
How to use this page during a patch week
- Day 0: Read Roblox events + Updated stamp. Redeem codes. Play two short trials.
- Day 1: Update your personal notes on whether Medic/Mechanic/Sin/Pierce feel different. Check Tier list only after you have hands-on time.
- Day 2+: Compare teammate claims against your results. Bring reproducible bugs to community report channels instead of arguing in lobby chat.
- Anytime: New players should still start at getting started so they do not confuse patch confusion with missing fundamentals.
What we refuse to publish here
- Fabricated dated changelogs with fake percentage buffs
- Unverified Mask of Slasher kit leaks presented as facts
- Guaranteed expiry dates for codes we have not retested
- Claims that alpha bugs are “features”
When detailed official notes exist, this page should summarize them carefully and point you back to live verification. Until then, the correct alpha mindset is: trust the client, track the stamp, re-test the hubs.
Related pages
Stay current with the Updates hub, claim rewards on Codes, rebuild fundamentals via getting started, and re-rank loadouts on Tier list after every meaningful build. For roster specifics, jump to Classes and Masks.
Frequently Asked Questions
Quick answers for Murderthon survivors and Masks.
Does Murderthon publish full patch notes every update?
Not always in one tidy public document. Alpha changes often show up as a Roblox Updated stamp, event banners, in-game differences, and community channel remarks. Always verify in the live client instead of trusting rumor lists alone.
What is the Mask of Slasher Update?
It is an event listed on the Roblox Murderthon page (around August 31, 2026 on the event listing). Use it as a signal to re-check new content, codes, and balance in-game. This page does not invent kit details that are not confirmed in your build.
What should I re-check after a patch?
Codes and shard redeem, Class gadget timing (especially Mission unlocks), Mask ability feel, West Park and traversal tiles, and the five-generator / chair endgame rules. Then refresh tier list and roster guides if something clearly shifted.
Where do I report alpha bugs?
Follow the game page guidance and drop reproducible reports in the developers’ community bug-report channel. Include your role, map, and what changed after the latest update stamp.
Are codes part of patch tracking?
Yes. Milestone and update weeks often add or retire codes such as Vestige, 200KVISITS, DIVIDE, and FROST. Re-open the Codes hub after patches before you spend time grinding shards you could have redeemed.